Stats

Stats
There are eight stats in A House of Many Doors. Stats can be increased at character creation, or by hiring or interacting with upper-deck crew. Each upper-deck crew member will increase the associated stat by 1 in exchange for 15 Apprehensions. Stats affect qualities such as sanity decrease and combat range, and are used to solve certain challenges.

Graft
Increases kinetopede speed and fuel efficiency.

Graft is associated with the Chief Engineer. Each Junior Engineer increases Graft by 1 point. Graft challenges tend to relate to the ability to fix things.

Guts
Speeds up your individual crew's rate of healing, and increases their overall HP in combat.

Guts is associated with the Surgeon. Guts challenges tend to involve healing or surviving.

Spirit
Slows the rate of sanity decrease.

Spirit is associated with the Lightbearer. Each Swabbie increases Spirit by 1 point. Spirit challenges tend to involve staying sane and happy, and being kind and likeable.

Grit
Increases combat damage, both melee and long-range.

Grit is associated with the Guard Captain. Each Guard increases Grit by 1. Grit challenges generally involve fighting.

Esoterica
Increases the rate at which you gain Apprehensions, which can be spent to improve all other stats.

Esoterica is associated with the Recordkeeper. Esoterica challenges generally involve academic knowledge.

Vigilance
Increases the chance your own missiles will hit.

Vigilance is associated with the Lookout. Each Gunner increases Vigilance by 1. Vigilance challenges generally involve being watchful.

Insight
Increases the frequency of updates to your Map.

Insight is associated with the Navigator. Insight challenges generally involve intuition.

Guile
Increases your chance to dodge missiles in combat and successfully flee.

Guile is associated with the Pilot. Guile challenges tend to involve evading detection and running away, although they may also involve lying and being deceptive.