Kennedy Yard

Kennedy Yard is an outpost of The Cities. There are no shops.

Description
''Sweeping searchlights cut the dark in two. Barbed wire glimmers, catching light in its tangles.''

''Visitants to the House, those people newly-stolen, bring with them many dangers. Dangerous knowledge, dangerous items, dangerous personal beliefs.''

Such newcomers who appear within the borders of the Seven Cities are bustled to Kennedy Station for tea and polite questioning and, if necessary, brutal re-education.

Petition for entry.
Requires: 3+ Reputation: The City of Keys and Journalism or 3+ Reputation: The City of Keys and Spirit check

''A Governor's Man with a rifle is approaching your kinetopede. She looks unhappy.''

+1 Disquieting Incident

Meet Gladys' contact.
Requires: Gladys Skarter on board, An Inexorable Course 1

''"He is a Governor's Man upset by my treatment," she explains. "His patrol begins in a few hours."''

An Inexorable Course 2

An explosion rocks the Yard.
Unknown trigger; does not happen on first visit

''A pillar of smoke climbs to the ceiling. Distant shouting.''

Options:
 * +2 Reputation: The City of Keys
 * +1 Passenger: Peter McNally, -5 Reputation: The City of Keys, and -35 Hull