Crew

Crew are the people who keep your Kinetopede running. Lower-deck crew are largely interchangeable, but upper-deck crew have different portraits, affect your stats differently, and have different stories to discover. Crew can be hired in any of The Cities, and can sometimes be gained through story events. Prisoners can also be pressed into service as lower-deck crew.

Upper-Deck
You may only have one of each type of upper-deck crew on your Kinetopede at a time. Hiring a new one will replace the old one. Replaced crewmembers with relationship +5 or higher can be re-hired at the City of Keys.

Guards
Each guard gives a +1 bonus to Grit. They can also be used in combat to board enemy vessels, or to repel enemy boarders.

Gunners
Each gunner gives a +1 bonus to Vigilance. Guns that are manned by Gunners don't receive any bonus compared to those manned by other personnel, but gunners always start combat at a gun. This means that you can start firing immediately instead of having to spend moves on getting crew into the guns.

Junior Engineers
Each junior engineer gives a +1 bonus to Graft. They can repair broken ship components in combat.

Swabbies
Each swabbie gives a +1 bonus to Spirit. Although they are not useful in combat, they seem to be the first to die in any event that would claim a crew member's life, which keeps more valuable crew members safe.