The City of Knives

One of The Cities.

Description
''A city of gargantuan megaspikes, stabbing towards the ceiling, backlit by the peculiar glow of the River Scenic. The viridescent light casts shifting, dancing shadows on the walls.''

''Watch your step. Life in the City of Knives is notoriously cheap.''

Advertise for a new crewmember.
The Seven Cities have no shortage of useful souls.

Gather news.
Requires: 0 Current Affairs: The City of Knives

''Knivish newspapers are reserved purely for Parliamentary propaganda. Instead, you only learn the popular gossip by chatting to a barkeep.''

+1 G

+1 Current Affairs: The City of Knives

Rest and recover.
Requires: Sanity damage.

''You've spent a long time in darkness. Your crew needs a few days to blow off steam.''

-25 G

+Sanity

Repair your hull.
Requires: Hull damage.

You can have your engineers help out, but it'll still cost ya.

-# G

Hull to max

Wander the streets.
Once per visit.

''Megaspikes tower on either side. The streets yawn dark and hungry like mouths.''

Possible results:
 * Begin Wooing the Scenic
 * +1 Breathtaking Spectacle
 * +1 Droll Recollection
 * +1 Moment of Melancholy

Visit the New Thorn abomination.
Requires: Concern Wooing the Scenic level 1

It has sent you out with a list of requirements.

Help Otto catch a toxin shark.
Requires: Otto Von Honbach, Concerns 1, 1 Gandolan Trout or 1 Zoological Specimen (Dead)

-1 Gandolan Trout or Zoological Specimen (Dead)

+1 Toxin-Shark

Help Dr. Vanch retrieve samples of ragskin.
Requires: Dr. Mobius Vanch on board, The Plague Mask 1

+1 Reflection on Mortality

+1 Moment of Melancholy

+1 Sample of Ragskin

Head to the Alchemist's Spine with Char.
Requires: Char Dvetistek on board, Concerns 2

''She needs a solid reference from a previous employer. She apparently assumes you'll give her a good one.''

The Dark and Holy Eyes 3

To the Alchemist's Spine!
Requires: Char Dvetistek on board, The Dark and Holy Eyes 11

Char goes leaping, dancing, singing down the street.

+1 Godsmoke Vial

+1 Moment of Melancholy

+120 Apprehensions

End The Dark and Holy Eyes

-Char

Unlocks "Visit Char in the Alchemist's Spine."

Visit Char in the Alchemist's Spine.
She's very busy these days, but always happy to see you.

+1 Medicinal Herbs

+1 Droll Recollection

Silverous Isle Traders
''A sharp splinter of rock jutting from the poison water. Silverous Isle has been utterly colonized by the Consortium.''

The Alchemist's Spine
The alchemists are willing to part with some of their less innovative concoctions.

Slabber's Weaponry
''Horace Slabber left his bankrupt weapons empire to his daughter Amity. She built it back to its former glory, and aims to compete with the Factory itself.''

The Corpse and Hatchet
Not just a grotty tavern in Slaughterer's Wharf; THE grotty tavern in Slaughterer's Warf.