The City of Masks

The City of Masks is a city within The Cities.

Description
''The first thing you notice is the stars twinkling just below the ceiling. A good crop this year, it seems.''

''The second thing you notice is the noise and smoke and bustle - or rather, the lack of it. Considering its size, the City of Masks is relatively sedate. There is an air of sleepy dignity.''

Advertise for a new crewmember.
The Seven Cities have no shortage of useful souls.

Visit Lady Nyctimene.
Requires: sellable Information.

''She's just an old gossip, she assures you. But swift, silent figures shadow you when you approach her mansion.''

Gather news.
Requires: 0 Current Affairs: The City of Masks

You'll need to spend a few hours chatting with friendly strangers at a coffee-house.

-1 G

+1 Current Affairs: The City of Masks

Repair your hull.
Requires: Hull damage.

You can have your engineers help out, but it'll still cost ya.

-# G

Hull to max.

Visit the Penitentiary Museum
Once per visit

''Masks who commit crimes are confined to the Penitentiary Museum for decades or centuries. They hang on the walls, mute exhibits for gawking tourists.''

-20 G

+1 Lurid Tale, +1 Thrilling Yarn, or +1 Moment of Melancholy

Wander the streets.
Once per visit

''The stars shine bright as daggers. What do the crooked alleys hide?''

Possible results:
 * The Drifting Bean 1
 * -15 G
 * -15 G, +1 Reflection on Mortality
 * -15 G, +1 Reflection on Mortality, +1 Fragment of Epiphany

Help Agnes and Miseryguts fix the Drifting Bean.
Requires: The Drifting Bean 1

They need materials and your expertise.

-1 Arnach Silk

-1 Warding Iron

Graft check success: +400 G

Graft check failure: ???

The Drifting Bean 2

Help Agnes and Miseryguts launch the Drifting Bean.
Requires: The Drifting Bean 2

They've got the dirigible in the air, and now it hangs over her house like the weight of expectation.

-1 Lower-Deck Crew or -1 Deactivated Golem

-5 Hazard-Coffee

+1 Breathtaking Spectacle

+1 Droll Recollection

+20 Apprehensions

End The Drifting Bean

Visit the Drifting Bean
Requires: Successfully launch the Drifting Bean

You may now collect your monthly share of the profits.

+100 G

Help Rotherford infiltrate the Surgeons' Association
Requires: Rotherford aboard, The Heartless 4, tests of multiple Stats.

+1 Terrible Secret

+1 Incriminating Evidence: The Governor

+3 Reputation: The City of Masks

+1 Divine Scrutiny: Scorthidion

+300 G

The Heartless 5

Help Judith track down Lord Reynard.
Requires: Judith Grimalkin aboard, Concerns level 1.

You have three secrets for Lady Nyctimene.
Requires: Judith Grimalkin aboard, Hunting Lord Reynard level 2.

Hunting Lord Reynard 3

Watch and review 'The Dreadful Knock.'
Requires: Journalism: The Pioneer 2

-Sanity

+1 Haunting Vision

+1 Hideous Revelation

+1 Fragment of Epiphany

Journalism: The Pioneer 3

Steal a star for the mad angel.
Requires: A Dream of Trees 5

The Star-Gardens are forbidden to the public, but you'll find a way.

Always: +1 New-Blossomed Star

Sometimes: +1 Terrible Secret

+1 Disquieting Incident

+1 Reflection on Mortality

Dive into Panorama's memories.
Requires: Panorama Volt on board, A Walk Through the Dark 3, 1 Dreamsalve

-1 Dreamsalve

A Walk Through the Dark 4

Take Cromlech to see a stage play.
Requires: Cromlech on board, The Rebellion of Stones 5

+1 Moment of Melancholy

Attend the art festival with Harmony.
Requires: Harmony Ricketts on board, Beauty in Abomination 1

Beauty in Abomination 2

Harmony has rented a gallery to debut her new masterpiece.
Requires: Harmony Ricketts on board, Beauty in Abomination 7

+100 Apprehensions

End Beauty in Abomination

Visit Lord Attercroppe with Abbas.
Requires: Abbas Salem on board, The Root From Which the Branch 2

The Root From Which the Branch 3

Deliver Lord Attercroppe's letter.
Requires: 1 A Letter to Lord Attercroppe

-1 Letter to Lord Attercroppe

If unread: +1 Moment of Melancholy, +1 Reflection on Mortality

Visit Madam Sadie.
Requires: Char Dvetistek on board, The Dark and Holy Eyes 6

Char seems to think that the notorious gang-boss owes her a favour.

-200 G (150 G with Spirit check)

+5 Alchemical Reagents

Cholozzi Traders
The Consortium's foothold in the city is a converted theatre on Cholozzi Boulevard.

St. Liber's Plaza
''Censorship laws are relatively relaxed, and literature is a city-wide obsession. The Plaza is backed with bookstalls, coffee-shops, and street performances.''

Madam Sadie's Boutique
''Madam Sadie owns a string of brothels and gambling-dens, but the Boutique is mostly legitimate. Mostly. The clerk seems blissfully unaware of her employer's notoriety.''

Carrow's Flag
Coffee is bigger business than alcohol here, and Carrow's Flag is the biggest and busiest supplier.