Sanity

Sanity is a measure of your overall composure in the face of the unknown and unsettling possibilities of the House. Low sanity can cause your crew to behave erratically or dangerously in combat, among other troubles; on the other hand, certain options only become available when your sanity drops past a particular threshold.

Gaining and Losing Sanity
Generally speaking, sanity is lost in situations that are stressful or unnerving. Possible causes of sanity loss include:
 * Taking damage in combat
 * Confronting occult forces
 * Traveling in the dark (with the Heartlight extinguished)
 * Failing stat checks
 * Spending time in certain locations, such as Murmurhold

Sanity is generally recovered through actions that are relaxing, comforting, or pleasurable. Mechanically, this happens in several ways, including:
 * Interacting with one of your Pets
 * Choosing the "Rest and Recover" action when returning to many settlements (costs 15-50 guineas depending on location)
 * As a random result of "Wander the Streets" actions in some settlements
 * As a possible result of other sociable interactions, such as buying someone a drink in The Old Hallow

Low Sanity Shops
These shops are hidden shops that only appears to a captain who has lost all sanity.

Strange Little Shop
It has been here a long time.